MCPets
  • MCPets
    • 👋 Welcome
    • 🦦 Get pets (+ Free otter)
    • 🧪 Upcoming features
  • Common issues
    • 🔴 Common issues
      • Requirements
      • My pet is removed on spawn
      • My pet is revoked on spawn
      • My pet looks like floating horse armors or doesn't look right
      • My pet leaves anchor mobs behind on server restart or chunk unloading
      • My pet has purple/black weird textures
      • My pet doesn't have its model applied
      • My pet can't be named
      • My pet can't be mounted
      • Pet experience : my pet is not getting any experience
      • ItemsAdder: I can't see the pet
      • Category : I can't see my pets
      • Texture Pack: merging custom items packs (1.21.3 and prior)
      • Atlases issues: purple/black icons
      • 1.21.4 Resource pack changes
      • Worldguard: making pet spawn in mob denied areas
  • Tutorials
    • ✨ Setup your first pet
    • 🔥 Pet features
      • Living Pet
        • Pet Experience
        • Modifiers
        • Taming
        • Pet Food
      • Pet Mount
      • Signal Stick
      • Pet Inventory
      • Skins
    • 📜 Placeholder API support
    • 🐲 MythicMobs add-ons
    • 📝 Config templates
      • Config file
      • Pet config
    • ⚙️ Plugin features
      • Commands
      • Permissions
      • Categories
      • Blacklisted Words
      • Custom Icons
      • WorldGuard flags
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  • ⏳ New features & Bug fixes
  • Capture system

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  1. MCPets

🧪 Upcoming features

⏳ In progress ✅ Done 🧪 To test ❌ Abandoned ❓ To discuss

⏳ New features & Bug fixes

  • 🧪 Add an option to despawn the pet on dismount

  • Add a folder for pet food for better distribution of packs

  • ✅ Command to open directly a category

  • ❌ Add multi-server support to keep pets spawned between servers

    • I simply have no idea how to do it yet

  • ❌ Add support for factions plugin for flags, or World Guard flag to spawn the pets only

    • This should be asked to the plugins developer of these plugins, coz they override the methods I can use to check if it's a pet or not. So it's not feasible sadly.

  • ❌ Show skill on cooldown

    • Requires a skill to be triggered from MM coz of possible delays and cancel etc...

    • So it requires vendors to edit all their products to adapt it to the new system, or it won't show any cooldown

  • ❌ Add a flat SQL support

Capture system

  • Possibility to capture the pet into a certain item and stock it for later to be spawn

    • Define a list of Capture Items

      • In game command to give a capture item

      • In game command to stock a capture item

    • Define to what Capture Items the pet is affected by

    • Define chances of capture

      • Depending on taming/health ?

    • Play MM skill on capture ? (I'm thinking of Pokeball animation eventually, I'll leave that to the vendors)

    • Capturing a pet stocks it has "living pet" for the player

    • ❓ There can not be multiple capture of the same pet at once

      • technical aspect : becomes more complicated and doesn't suit the old system

      • logical aspect : what is the fundamental interest of having the same pet multiple times

      • logical aspect of MCPets : makes it look like "collectioning pets", feels better to me

Previous🦦 Get pets (+ Free otter)Next🔴 Common issues

Last updated 2 years ago

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