๐Ÿงช Upcoming features

โณ In progress โœ… Done ๐Ÿงช To test โŒ Abandoned โ“ To discuss

โณ New features & Bug fixes

  • ๐Ÿงช Add an option to despawn the pet on dismount

  • Add a folder for pet food for better distribution of packs

  • โœ… Command to open directly a category

  • โŒ Add multi-server support to keep pets spawned between servers

    • I simply have no idea how to do it yet

  • โŒ Add support for factions plugin for flags, or World Guard flag to spawn the pets only

    • This should be asked to the plugins developer of these plugins, coz they override the methods I can use to check if it's a pet or not. So it's not feasible sadly.

  • โŒ Show skill on cooldown

    • Requires a skill to be triggered from MM coz of possible delays and cancel etc...

    • So it requires vendors to edit all their products to adapt it to the new system, or it won't show any cooldown

  • โŒ Add a flat SQL support

Capture system

  • Possibility to capture the pet into a certain item and stock it for later to be spawn

    • Define a list of Capture Items

      • In game command to give a capture item

      • In game command to stock a capture item

    • Define to what Capture Items the pet is affected by

    • Define chances of capture

      • Depending on taming/health ?

    • Play MM skill on capture ? (I'm thinking of Pokeball animation eventually, I'll leave that to the vendors)

    • Capturing a pet stocks it has "living pet" for the player

    • โ“ There can not be multiple capture of the same pet at once

      • technical aspect : becomes more complicated and doesn't suit the old system

      • logical aspect : what is the fundamental interest of having the same pet multiple times

      • logical aspect of MCPets : makes it look like "collectioning pets", feels better to me

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