๐งช Upcoming features
โณ In progress โ Done ๐งช To test โ Abandoned โ To discuss
โณ New features & Bug fixes
๐งช Add an option to despawn the pet on dismount
Add a folder for pet food for better distribution of packs
โ Command to open directly a category
โ Add multi-server support to keep pets spawned between servers
I simply have no idea how to do it yet
โ Add support for factions plugin for flags, or World Guard flag to spawn the pets only
This should be asked to the plugins developer of these plugins, coz they override the methods I can use to check if it's a pet or not. So it's not feasible sadly.
โ Show skill on cooldown
Requires a skill to be triggered from MM coz of possible delays and cancel etc...
So it requires vendors to edit all their products to adapt it to the new system, or it won't show any cooldown
โ Add a flat SQL support
Capture system
Possibility to capture the pet into a certain item and stock it for later to be spawn
Define a list of Capture Items
In game command to give a capture item
In game command to stock a capture item
Define to what Capture Items the pet is affected by
Define chances of capture
Depending on taming/health ?
Play MM skill on capture ? (I'm thinking of Pokeball animation eventually, I'll leave that to the vendors)
Capturing a pet stocks it has "living pet" for the player
โ There can not be multiple capture of the same pet at once
technical aspect : becomes more complicated and doesn't suit the old system
logical aspect : what is the fundamental interest of having the same pet multiple times
logical aspect of MCPets : makes it look like "collectioning pets", feels better to me
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